
After a short wingsuit flight from a nearby ridge, you’ll find yourself at the entrance, where it is immediately apparent that the ruined temple is moderately fortified, with 10 or so soldiers patrolling the grounds and digging in the ruins. The first demo took you to an abandoned temple that was seemingly under excavation by Min’s forces. “What we’re sort of doing is providing opportunities.” “Players should be able to do as much of what they want as they want,” said Hutchinson. You’ll have an assortment of weapons to choose from, and many of the encounters – the aforementioned “islands of challenge” within the open world – will be approachable from any number of different angles. Here’s the challenge, here are the tools, do what you want.”

Hutchinson described the “axis” of Far Cry 4 as “islands of challenge surrounded by opportunity. The team was eager to remind me at any opportunity that Far Cry was trying to give players options, choices, and decisions to make. “ is all about tools and toys,” said Creative Director Alex Hutchinson. The first of the two hands-on demos showed off the options a player will have in approaching any given objective. I thought it was particularly bold of Ubisoft to use an internal war in Nepal – Nepal was, as recently as 2006, embroiled in an actual revolution of the common people against an authoritarian power – as the backdrop for the player experience. Although he’s only in Kyrat for a personal mission completely unrelated to the goings on in the area, he gets pulled into the ongoing civil war, where his people are struggling to overthrow the tyrannical Pagan Min.

From the broad scope of the environments to the finest detail, the team has poured a lot of attention into bringing this world – as well as its history – into sharp focus for the player.įar Cry 4 puts you in the shoes of Ajay, a Nepali native from a fictional region called Kyrat. I got to visit Ubisoft in Montreal and check out some of the other aspects of Far Cry 4, and I was notably impressed.

People seem to largely focus on the latter now, which is perfect, because weaponized elephants are amazing, and that’s where we really should be focusing our attention. The former seems to have died out for the most part, as people eventually came to realize that the game’s ultimate villain may, in fact, not be the nicest guy. Since its announcement earlier this year, Far Cry 4 has received some criticism for its apparent portrayal of subjugation of a dark-skinned person on the cover art, as well as a ton of fan-fare for its depiction of companion elephants wreaking havoc among your in-game foes.
